Outbound Training
During this fun and adventure-filled experience of the Outdoor Training Program, participants are put through a powerful intervention based on process facilitation and experiential learning methodology that will help individuals enhance their purpose, productivity, cohesion and communication to accomplish outstanding performance and results back at work. The trainers and the workshop will have a unique SQ (STICKINESS QUOTIENT) that will leave the executives impacted for a long time even after the completion of the workshop.
Outbound Training Aim
To enhance the efficiency of employees through Experiential Learning.
Outbound Training Objectives
- Team Building and Team Bonding
- Cooperation and Collaboration
- Strategy Implementation Process
- Communication Effectiveness
- Team Effectiveness
- Goal Orientation
- Role of individual members
- Dealing with Change
- Decision Making
- Value diversity of perspectives and being Non-Judgmental
- Able to give Constructive, Honest and Candid feedback
- Able to network and find resources
- Willing/able to devote time to developing others
- Eager to learn
- Building Trust & Intervenability
- Creating a winning, never say die and GET SET GO Attitude
Experiential Learning Methods
Outbound Training
Team Building Activities
Management Games
Adventure Based Learning
Outdoor Learning Activities
Behavioural Skill Training
Drama, Art, Theatre
Simulation-Based Learning
Film Making
Story Telling
Creativity Games
Mystery Games
Experiential Learning Activities
Key Punch
A set of numbers are randomly strewn on the ground. Participants work in teams to score maximum points by stamping the numbers, following certain rules and
stipulations
Pipe & Marbles
Participants work in teams
and carry pipes. Marble is
put in the pipe and it has to be carried to the finishing line without dropping the marble outside the pipe on the ground. It is in form of a race.
Passing the Ring
Participants are required to pass a hoopla ring in a circle following certain rules
Tube Game
Participants work in teams and have to use a tube to fit into it together as a team as many as possible without breaking the tube
Perfect Square & 5-Pointed Star
All team members are blindfolded and then
asked to stand in a circle, holding the rope at all times. Now the team members are asked to arrange themselves into the shape of a perfect square. Each participant is then given a part of a rope to hold. The group is then expected to form a 5-pointed star as per the
facilitator’s instructions.
Protect Me
The group is divided into 4 teams. Mentors / Mentees
/ Hitters / Keeps. The Mentees are blind folded and Mentor stands behind them and gives directions and instructions. The instructions are given to
Mentees to save themselves from the plastic balls that are thrown at them by the Hitters. The keeper just catches the balls and throws back to the Hitters. Each team is given 60 seconds to hit. Whichever team has lowest count wins
Magic Mat
Teams are provided “Magic Mats.” The team stands on top of their mats and is then asked to cross a field of quicksand. Teams have to only step on the mats to cross over. If mats are not occupied, they get consumed by the quicksand. A highly strategic and engaging activity
Helium Tube
Here participants have to use team cooperation to support a helium stick, keeping in constant contact with it and
lowering it to the ground – sounds much easier than it is to achieve!
Bridging the Gap
Teams will be given
construction material to create
part sets of a bridge. They have to collaborate to create a single bridge meeting certain criterion.
Leader’s Walk
The team leader has to guide blindfolded team members from the start line to the finish line of an obstacle course, without physically touching them. Intense with trust as the main learning. The goal is to create a physically and emotionally safe experience for the partner who is walking without sight.
Person Trust Fall
Participants are supposed to free fall backwards and trust their partners to catch them and break their fall. Any movement of their legs or hands to save themselves result in disqualification and non-completion of the task
Life Cycle
Teams will be given broken-down cycles and all tools to assemble them. After assembling the cycle there will be a cycle race wherein all members participate as a tag team.
Competitive Scavenger Hunt Trek
A short competitive trek interspersed with overcoming obstacles, challenges, handling situations and accomplishing tasks
Leaky Pipe
Team’s race against the clock to try and retrieve a
ping pong ball placed at the bottom of a leaky pipe. They are provided with a bucket of water and several cups to do this. Participants need to use the cups to carry the water from the bucket to
the pipe, fill it and float the table tennis ball to the top. The pipe has holes drilled in it, so they will have to plug the holes as the water gets
higher
Toxic Waste Removal
Teams divided into pairs move toxic spheres into the decontamination container using a p-cord track(loop). The toxic waste gets decontaminated in the loop. The team getting maximum spheres in the decontaminated container is the winner.
Human Matrix
Teams A, B, C, D, will stand on the 4 sides of a square. The objective is for all the teams to reach the opposite sides while walking only on the specified mats. All participants of each team have to maintain direct physical contact with each other and all 4 teams must start simultaneously. Once a mat is occupied it cannot be left vacant. If it is vacant even for a fraction of a second, it will be taken away. If any member of the team steps off the path or flouts any rule, the
whole group starts again.
